The campaign is carried out in a similar fashion to Shogun: Total War, but features many enhancements. The campaign mode is turn-based, with each turn representing one year, allowing the player to attend to all needs of the faction before allowing the artificial intelligence to carry out the other factions' moves and decisions. Another campaign mode is available, called 'Glorious Achievements', in which each faction has several historically-based goals to achieve, which score points the faction with the most achievement points wins the game. Religion is very important in the game, with the player able to convert provinces to their own religions to cement the people's loyalty. Diplomacy and economics are two other aspects the player can use to advance their aims, as well as having access to more clandestine means such as espionage and assassination. In the campaign, the player controls construction, unit recruitment and the movement of armies, fleets and agents in each of these provinces, using these means to acquire and defend the provinces. Each of the factions controls a number of historical provinces, which on the map contain a castle and, if located by the sea, a port as well. The main campaign of Medieval: Total War involves the player choosing one of the fourteen playable factions and eventually leading them in conquest on the strategy map.
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